{"id":5479,"date":"2009-06-23T13:29:29","date_gmt":"2009-06-23T13:29:29","guid":{"rendered":"https:\/\/labcom.ubi.pt\/?p=5479"},"modified":"2022-10-07T15:34:16","modified_gmt":"2022-10-07T15:34:16","slug":"first-person-shooter-the-subjective-cyberspace","status":"publish","type":"post","link":"https:\/\/labcom.ubi.pt\/en\/first-person-shooter-the-subjective-cyberspace\/","title":{"rendered":"FIRST PERSON SHOOTER: THE SUBJECTIVE CYBERSPACE"},"content":{"rendered":"<article>\n<section id=\"ConteudosArea\">\n<div id=\"Conteudos\" class=\"container\">\n<div class=\"row\">\n<div class=\"col-md-8 col-sm-8 col-xs-12\">\n<div class=\"itemCorpoLivro\"><\/div>\n<p><span class=\"itemCorpoLivro\">Two decades ago videogames were just moving sprites flashing on arcade games\u2019 screens. A decade later videogames became a common household appliance and families began playing with these electronic games. As the personal computer developed, the Internet came up. Gaming consoles turned out to be pretty much desired and affordable. Nowadays, multimedia language evolved and the mobile age of the Internet is upon us. There\u2019s only one videogame genre enabling a new form of interaction. It\u2019s the First Person Shooter, a videogame genre that has surpassed cyberspace visionaries\u2019 theories and it is acclaimed worldwide due to its online gaming capabilities.<br \/>\nThe future begins here, as the FPS becomes an interface model for new media products to come. No longer is enough to see things from the outside, the user-player wants to get inside cyberspace, to become the character. In this way we prefer playing to be \u201cthere\u201d, on the virtual ground, left to fate. Either we\u2019re armed or outgunned, outnumbered or betrayed, but in the end, as most of the researches point out: in FPS videogames, players actually become much more space-oriented and fit for survival. The Subjective Cyberspace provided by the FPS is our new media ground, and it will inevitably surpass the borders of gaming.<\/span><\/p>\n<p class=\"style2\"><span class=\"style2\">Pre\u00e7o da edi\u00e7\u00e3o impressa:\u00a0<\/span>\u20ac 15<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<\/article>\n<footer id=\"RodapeArea\">\n<div id=\"Rodape\" class=\"container\">\n<div class=\"row\"><\/div>\n<\/div>\n<\/footer>","protected":false},"excerpt":{"rendered":"<p>Two decades ago videogames were just moving sprites flashing on arcade games\u2019 screens. A decade later videogames became a common household appliance and families began&hellip;<\/p>","protected":false},"author":2,"featured_media":5480,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[13,10],"tags":[],"class_list":["post-5479","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-livro-artes","category-publicacao"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>FIRST PERSON SHOOTER: THE SUBJECTIVE CYBERSPACE - LabCom - Laborat\u00f3rio de Comunica\u00e7\u00e3o<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/labcom.ubi.pt\/en\/first-person-shooter-the-subjective-cyberspace\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FIRST PERSON SHOOTER: THE SUBJECTIVE CYBERSPACE - LabCom - Laborat\u00f3rio de Comunica\u00e7\u00e3o\" \/>\n<meta property=\"og:description\" content=\"Two decades ago videogames were just moving sprites flashing on arcade games\u2019 screens. A decade later videogames became a common household appliance and families began&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/labcom.ubi.pt\/en\/first-person-shooter-the-subjective-cyberspace\/\" \/>\n<meta property=\"og:site_name\" content=\"LabCom - Laborat\u00f3rio de Comunica\u00e7\u00e3o\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/labcom.ubi.pt\/\" \/>\n<meta property=\"article:published_time\" content=\"2009-06-23T13:29:29+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-10-07T15:34:16+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/labcom.ubi.pt\/wp-content\/uploads\/2021\/06\/20110818-elias_first_maio_2009.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"175\" \/>\n\t<meta property=\"og:image:height\" content=\"254\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Beatriz Botelho\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Beatriz Botelho\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/labcom.ubi.pt\/first-person-shooter-the-subjective-cyberspace\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/labcom.ubi.pt\/first-person-shooter-the-subjective-cyberspace\/\"},\"author\":{\"name\":\"Beatriz Botelho\",\"@id\":\"https:\/\/labcom.ubi.pt\/#\/schema\/person\/617550ce7f64e8a2ca3fdeb37ae2d25a\"},\"headline\":\"FIRST PERSON SHOOTER: THE SUBJECTIVE CYBERSPACE\",\"datePublished\":\"2009-06-23T13:29:29+00:00\",\"dateModified\":\"2022-10-07T15:34:16+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/labcom.ubi.pt\/first-person-shooter-the-subjective-cyberspace\/\"},\"wordCount\":222,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/labcom.ubi.pt\/#organization\"},\"image\":{\"@id\":\"https:\/\/labcom.ubi.pt\/first-person-shooter-the-subjective-cyberspace\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/labcom.ubi.pt\/wp-content\/uploads\/2021\/06\/20110818-elias_first_maio_2009.jpeg\",\"articleSection\":[\"Livro Artes\",\"Publica\u00e7\u00e3o\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/labcom.ubi.pt\/first-person-shooter-the-subjective-cyberspace\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/labcom.ubi.pt\/first-person-shooter-the-subjective-cyberspace\/\",\"url\":\"https:\/\/labcom.ubi.pt\/first-person-shooter-the-subjective-cyberspace\/\",\"name\":\"FIRST PERSON SHOOTER: THE SUBJECTIVE CYBERSPACE - 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